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Blasters

Join the fray with a selection of over a hundred new abilities available to the Assault, Heavy, Officer, and Specialist. Each class has greatly expanded its arsenal of blasters and Star Cards, along with the addition of a sidearm menu to select your secondary weapon, as well as a Ping button to mark points of interest for your team.

Assault

Primary

Secondary

Heavy

Primary

Secondary

Officer

Primary

Secondary

Tactical Binoculars

Equipped with dual-zoom capabilities and can quickly ping multiple locations for allies at a time. These macrobinoculars best serve officers communicating information to increase tactical awareness.

Command Binoculars

Ping a location that will reduce incoming damage to allies in close proximity to the marker. These macrobinoculars belong to the officer who carefully directs their team to strategic points to get them through the battle.

Scrambler Binoculars

Ping a location that will scramble radars and negate the effects of Gonk Droids and Medical Droids in close proximity to the marker. These macrobinoculars pair well with an officer seeking to throw off the enemy.

Specialist

Primary

Secondary

Attachments

Berserker: Increases damage while hip-firing, but decreases damage while aiming.

Burst Mode: Enables a burst mode with each pull of the trigger.

Charge Hack: Alters weapon charge-up at the cost of lower potential.

Dual Zoom: Macroscope that can toggle between two magnification levels while zooming.

Elite Blaster: Increases damage and reconfigures the weapon to fire in bursts, with distinct purple blaster bolts.

Escape Artist: Increases movement speed, but reduces zoom magnification.

Explosive Shot: Unstable plasma that explodes on impact, dispersing the bolt damage across a small area. Due to its volatile nature, the blaster builds heat significantly faster.

Flashlight: Barrel mounted light source that reveals enemies while zooming.

Focused Fire: Improves recoil at the cost of worse sprint time recovery.

Gunslinger: Improves sprint time recovery, but increases recoil.

Heavy Handed: Improves heat drop delay and rate, but reduces movement speed.

Ion Shot: Ionized bolts that increase damage against turrets, vehicles, and shields, but reduced damage against infantry, special units, and heroes.

Light Shot: Improves cooling at the cost of damage.

Multi-Shot Configuration: While firing from the hip, the blaster is configured to fire multiple projectiles at once with reduced damage. Reduces zoom magnification.

Night Vision: Digital scope capable of revealing enemy troops even in the darkest of environments.

Precision Blaster: Increases range and projectile speed, with distinct purple trails, but disables active cooldown.

Secondary Fire: Enable a secondary fire that charges up a powerful shot while aiming.

Improved Zoom: Scope with increased magnification.

Seeker Tactics: Increases movement speed while aiming, but reduces blaster bolt speed.

Sharpshooter: Increases damage while aiming, but decreases damage while hip-firing.

Stabilizer: The blaster has terrible accuracy when first fired, but quickly settles into a tight firing pattern.

Unique Attachments

Crouch Control: Modifies the CA-87 to condense all its blaster bolts while crouched, but decreases its rate of fire.

Power Cell: Reduces the blaster's cooling speed to upgrade its damage.

Choke: Tightens the shock blaster's spread, but worsens recoil.

Cooling Cell: Enables supercooling of the blaster at the cost of heat build-up.

Sugi: Outfits the EE-3 with similar settings used by the bounty hunter Sugi, making it semi-automatic with blue blaster bolts.

Extended Life: Increases the live time of the Firepuncher's projectile, but reduces its speed.

Fuze: Creates an explosion when the Firepuncher projectile's life ends, but reduces its active time.

Second Chance: Trades some of the HF-94's power and range for the ability to fire a second shot without overheating.

Accelerated Sphere: Expends a portion of the sonic sphere's blast damage to increase its travel speed.

Both Barrels: Fire from both barrels simultaneously.

Slug: Fire a single slug for improved accuracy and range. Additionally enables the scope and increases zoom.

Ranger Conversion: Converted blaster pack inverts blaster damage drop-off and reduces rate of fire.

Pulse Barrage: Charges up a rapid burst that fires all projectiles.

Triple Take: Further modifies the Valken-38x to fire a third blaster bolt, but reduces its cooling power.

Reconfiguration Scope: While aiming down sights, the Valken-38x will reconfigure to fire its blaster bolts vertically parallel. Additionally, the scope magnification is increased.

Sidearm Replacers

A180 Pistol: Pistol configuration of the A180 suited for close range.

A180 Rifle: Rifle configuration of the A180 suited for medium range.

Bulldog RLR: Anti-personnel rocket launcher utilizing the frame assembly of the E-5 blaster rifle.

Microgrenades: Equips the Relby V-10 with a microgrenade launcher.